New Sunset Valley Mirabello Plaza

Scratch the old Paradise Pub that I had placed at Mirabello Plaza in my Sunset Valley meets Isla Paradiso redo/reno.  I took the EA pub and shredded the life out of it, then inspired, I started from scratch on an empty lot at Mirabello Plaza and this is what I created.  I’m happy with how it turned out.

The plaza has plenty of room for Sims to move around without tripping over one another when they visit the Bakery and Consignment Shop, or hang out in the Courtyard.  I included a shower for Sims to use after they dumpster dive behind the bakery.

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Cruise Ship Custom World, MS Plumbob Dream

If you haven’t yet seen the MS Plumbob Dream world created by potato-ballad-sims, check it out ASAP.  It’s a playable, build it world that is as amazing as it seems.  The lots are empty allowing players to stretch their imaginations to the max with all sorts of themes.

All lots are Community when the world first loads, but if you’d like, you can change one or more to residential.  Besides having the deck areas to build on, you can add 4 basement levels below deck.  I added a couple of bin Sims so I could see and listen in live mode and it really feels like the ship is moving, and you can hear the water rushing along the sides of the vessel.  Steam comes out of the stacks and I’m thinking ‘Love Boat’ or Spring Break or ‘Titanic.’  Another player reported seeing islands in the distance and in game it looks like the ship is passing them.

So exciting!  Many of us will never grow tired of playing Sims 3 because the awesomeness keeps coming our way.

MS Plumbob Dream by potato-ballad-sims

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Rainy Day = Sims 3 SV Day

My partner and I had planned to work on some things outside on Friday, but it rained much of the day.  What to do instead?  Crank up the computer and add more lots to Sunset Valley IP version – yay!  I’ll have to work on those outdoor chores today, and laundry, and cooking, oh joy.

I like to add parking lots/car parks to worlds and that small corner lot on Mirabello Road looked to be an ideal spot for one.  The ticket machines don’t collect parking fees, but non-actives like to play around with them.I also like to have a Nectary in town because it’s a popular spot, and Nectar.
Earlier this year I sort of replicated the Nectary from Champs Les Sims on a 40×40 lot, minus the basement and tombs and improved the interior while keeping it sparse.
Petit Francais Nectary, 2500 Pinochle Point

Trade Winds Spa and Bistro, 540 Mirabello Road

I had been completely ignoring the 64×64 lot where the military base originally sat, it was an eyesore with that big blotch of dirt, but I don’t need a military base.  The Civic Center covers City Hall, Police and Military.  I still hadn’t added a hospital, so here it is – routine medical care for the community, and always on stand-by for all sorts of emergencies.
Sacred Spleen Hospital, 79 Sierra Tango Blvd

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New Diving Area and Beaches for Sunset Valley

No more air swimming for my Sims – creating dive lots from scratch is the best way to go (but it would be so great if importing them worked 100%). This diving lot is 64×64 and features lighting. Lighting for night dives! I never knew that lights work under water until very recently.  The floor FX machine also works (bubbles).

Improved beaches, Sunnyside Strand (below the Resort) and Recurve Strand.
A note about the beaches: If you want to change out Old Pier Beach and Sunnyside Strand, you only need to bulldoze the old lot, and then place the new. Recurve Strand is one of those touchy lots that you need to take an extra step with before bulldozing. Go into Build/Buy mode and add a piece of fence or wall to the beach, it will then be safe to bulldoze without losing the entire lot.

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Sunset Valley Redo Project Update

Before I tackle creating a new diving area lot for Sunset Valley this week, I wanted to post an update of my progress with injecting IP into SV.

The center square area of town includes:
Civic Center, 333 Main Street
Nautical Museum, 525 Skyborough Blvd
Blue Sky Movie Theater, 527 Skyborough Blvd
Los Libros Library, 101 Water Lily Lane
*Click on photos to enlarge

Fae Ray Gardens, 210 Main Street
I wasn’t willing to use EA’s big park, and wasn’t happy using even my redone version of it. So, I took my favorite redone park (Fae Ray Gardens from Moonlight Falls), adapted it for the larger lot, and now SV has a light, airy and pretty park.

Mind, Body, Spirit Fitness (Gym), Mirabello & Main
Sweet Water Pool, Mirabello & Main
Nautilus Laboratories, 2 Pi R Cilium Lane
Pleasant Rest Graveyard, 107 Skyborough Blvd
Accolades Institute and Stadium, 55 Landgraab Ave

Cliffside Resort, 500 Sunnyside Blvd (uses IP resort rabbit hole rug)
Credit to Thranduil Oropherion for the original lot that I revised for this version of SV.
Motel Avocado-Playable Resort for Sunset Valley
http://sims3.modthesims.info/download.php?t=507986

2 EA SV houses redone on Wright Way
3 colorful IP houses redone and added to Sun Song Ave

Old Pier Beach, 2 Sun Song Ave (some of my grasses disappeared, pay no attention to obvious gaps in greens)
Credit to Thranduil Oropherion for the original lot that I revised.
Clouds Cafe @Old Pier Beach, Sunset Valley
http://sims3.modthesims.info/download.php?t=446643

 

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Creating a SCUBA Diving Lot

I wanted to include a link to a great tutorial video that shows the process of creating your own Sims 3 diving area, but the linked content is now marked as ‘Private.’  All I have to offer is my notes, so take them and create, and please let me know if something here isn’t clear.

Creating a Diving Area (from scratch):

Enter the following cheats in order:
testingcheatsenabled true
buydebug on
enablelotlocking on

From Edit Town, place any size lot into any darker area of water.
Change the lot type to Diving Area.
Go into Build/Buy mode and and use the ‘Flatten Lot’ terrain tool.
Return to Edit Town and select a save game file name (save before the next step).
Return to Main Menu (after saving) and then return to the dive lot build saved game.
Go into Build/Buy mode and go down a level to get under water, make sure it looks okay.
Return to the water surface, go into Buy mode and click on Debug objects tab.
Misc Objects: (specify Island Paradise to limit the objects). Select a Scuba Buoy and place it near the center of the lot.
You can also place 1 or more Surface shark spawners at this time (optional) near the Scuba Buoy (buydebug: fish spawners: surface shark).  They can also be added later.
Looking directly above the Scuba Buoy, drop down to the under water level and go back into Build mode.
Using Terrain Tools, lower the terrain under the buoy a little bit and then lower further with the Level Terrain tool.
Return to the surface and move the Scuba Buoy a little bit. It should now be sitting properly in the water.
Go back under the water and use ‘Flatten Lot’ to make the ground level even.
IMPORTANT: Once you have the Scuba Buoy properly set, DO NOT TOUCH IT again. I’ve read that if we move it after it’s properly set, it could be messed up.  Then the terrain would have to be adjusted again, and it’s best we not have to do that.

Sculpt the lot any way you like using the Terrain Tools.
Use different terrain paints to improve the appearance of the under water lot.
From buydebug, add Under Water objects to the lot. You can also use objects in Build Mode, Misc Community Objects.

Treasure Chests: buydebug, Misc, use Island Paradise filter and select underwater treasure chest(s).
Place chest(s). Shift/Control/click on chest to bring up the special menu.
Set Required Diving Skill Level
Assign Treasure

Caves: To customize Shift/Control/click on cave to bring up the special menu.
Set Name of This Underwater Cave, etc.

Spawners: find in buydebug and place around lot.
Underwater shark spawner
Other underwater/sea life spawners
Under rock/gem are bottle spawners
You can check under all buydebug tabs for objects to use on diving lot.

Kelp and underwater plants

To add visual effects underwater: from buydebug, Misc Objects, select Fog Emitter (blue/green color). Place & add codes.
Set Visual Effect…Codes:
EP10OceanLightRays
ep10FishOceanOuterFX
ep10MinnowSchoolA
ep10MinnowSchoolB
ep10MinnowSchoolC

When you are finished under the water, return to the surface and set the required skill level for diving.
Control/Shift/click on the Diving Buoy and select a skill level that is 1 or higher (don’t select the 0, no Sims will be able to dive).

Update 08/16/2017:
I found a tutorial written by Weealbet, the person who created the video that is no longer available.  There are screenshots included, which is a big help.
https://simsvip.com/sims-3-island-paradise-guide/creating-dive-lots/

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Sunset Valley Dive Lot Test

I’ve been adding new IP-style lots to an empty Sunset Valley and since I don’t have any that I’m working on at this very moment, I decided it’s time I tested the dive lot that I added.  (Haha!)  Following the instructions for placing a pre-made dive spot, I added the 40×40 lot that I created for and use in Hylewood.

I’ve seen Sims and their boats jump when they enter and exit dive spots, and that’s perfectly okay and doesn’t affect game-play.  But swimming above water is too much, I need to start from scratch and create a dive spot specific to Sunset Valley.  A bigger and better dive spot!  Right.

The lot test started out great, my Sim got in her sailboat and headed for the dive buoy.  Then she and her boat rose, a bit much.  Diving was great, everything under water functioned as it should.  Rising to the surface and air swimming, damn.

The sun had just set – view from Old Pier Beach.
Lighting mod used: Burnt Waffles Cloud 9 with IP water, Aurora 25% (version 1.5)

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